
Video game projects: Game Jam, Prototype, Mod...
Video games, whether playing or working on its realization, I love it!
You will find the projects on which I worked with my roles, combining concept art, illustration, props, etc...

Paper Mario Thousand Year Door's Mod:
Paper Luigi: The Missing Hero, is a mod from the game Paper Mario: Thousand Year Door released on the Nintendo GameCube. It modifies enemies, partners, attacks, visual environments and the story keeping the narrative plot of the base game.
I produced all the concept art and redesigned all the sprites of the game, including characters, scenery, objects and UI. All while respecting the DA of the base game.
Unfortunately, due to internal problems, the project will not be finished.


















Title screen's illustration of the mod
Concept art of the mod’s partners and enemies with ingame render.
Petal Meadows shrouded in darkness concept art.







Game Prototype:
Catacombs is a prototype game made with a small team on Unity during the Unity class I did at Waide Somme.
I was in charge of programming, 3D modeling of the companion, level design, title screen's illustration and 2D props of the level.












Prototype's trailer
Title screen + timelaps
Concept art of some places from the first level.
Level design's sketches







